#pragma once

#include "SceneNode.h"

class Muncher : public SceneNode
{
public:
	Muncher();
	~Muncher();

	void Update(double frameTime);
	void Draw();

	void MoveTo(float x, float y, float z, float speed);

	void MoveLeft();
	void MoveRight();
	void MoveUp();
	void MoveDown();

public:
	int boardPosX; //the current cell the muncher is in 
	int boardPosY;

	bool isMoving; //says if the muncher is moving between cells

};
